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Is there no option to download this game locally? I’d like to download it to my computer to play.

(-1)

This has to be some kind of kink right?

Is there a reason why the images don't load?
I've tried in multiple browsers, but it's all the same. Nothing is shown.

Thanks for reporting this! The image loading issue should be fixed now.

Please try refreshing the page. If it still looks broken, a hard refresh / clearing the browser cache may help.

Sorry for the trouble, and thanks for letting me know!

(+6)

pictures do not load for me

(+3)

Same here

(2 edits)

Same here too. I wish the developer would fix it. I have a game myself I am working on anyways, too. I have been trying to solve bugs with my game's code, and I made a lot of updates over the last three days. Anyways, great game. I liked it.

Thanks for the detailed comment! The image loading issue should be fixed now.

Also, good luck with your own game project — bug fixing can be painful, but it’s part of the process. Thanks for playing, and I’m glad you liked the game!

Thanks for the report! The image loading issue should be fixed now. Please refresh the page and try again.

(+1)

挺好的短游戏 想起隔壁FattFatt 想问下有没有下载链接啥的)

谢谢!目前只有浏览器版本,暂时还没有下载版。 之后我会考虑做一个 Windows 下载版。 很高兴你喜欢这个短游戏!

(+1)

nice short game

Thank you! I’m glad you enjoyed it.

(+3)

Are there supposed to be any... decisions in this "strategy" game?

You can't not eat something once it's on the floor, and it doesn't matter what order you eat things in, so having there be a separate step to click on one of the food items is just wasting time for no benefit.

Choosing when to rest is likewise not an actual decision, because you can't avoid doing it, the end of each level applies the effects of fullness automatically, and the penalty for not pressing the button often enough or pressing it too soon is that it just happens anyway... but slower.

Really feels like you told the AI to "add more mechanics" without putting any thought into what those were. Ultimately the only thing the "player" does is press the spin button and then wait for the wheel to stop spinning.

(+1)(-2)

Thanks for the detailed feedback. You’re right that some of the current mechanics don’t create enough meaningful decisions yet.

I’ll take this into account and rework the game so choosing food, resting, and opening doors have clearer trade-offs instead of feeling like extra steps.

I appreciate you pointing this out. It helps me see where the design needs improvement.