Feast Duel is a lightweight HTML5 food card auto-battler about shop rolls, upgrades, board placement, and character transformation.

Buy food cards, build your board, upgrade your team, and overwhelm your rival with calorie pressure. Each round is about choosing the right food cards, managing gold, placing units on the board, and pushing your opponent toward the next weight stage.

Features:

  • Food card auto-battle gameplay
  • Shop rolls, upgrades, and board placement
  • Two playable character rivals
  • Dessert and fast-food themed strategies
  • Character stage progression
  • Unlockable body stages and endings
  • Gallery mode for unlocked character art
  • English and Chinese language support

Controls:

  • Mouse: Click buttons, cards, and board slots
  • Drag / Click: Buy, deploy, and manage cards
  • Fullscreen recommended

This is a small browser game project made with HTML5, JavaScript, and Phaser.

Free to play in browser. Donations help support future small web games and experimental character transformation games.

Content note: This game includes stylized body transformation and weight-stage progression. There is no nudity or explicit sexual content.


StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(11 total ratings)
AuthorSoftbite Studio
GenreStrategy, Card Game
TagsAI Generated, Anime, Food, html5, weightgain
AI DisclosureAI Assisted, Code, Graphics, Sounds

Comments

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I might be stupid, but I cannot win. On a different note, you can just lose faster and get the same exact result.

Haha, fair point. Both winning and losing were intentionally designed to have some kind of “reward,” since the transformation is part of the game’s appeal.

But I agree that winning should feel more meaningful, so I’ll consider adjusting that in a future update.

Very good game and concept, my only real gripe is that it's a bit too short, with how much effort you must have put into making the game (pics, stats, tiers of all the food), only having 5 pics for each character is a bit low. Also make them bigger at the end. As a actually playable fetish game it's already top tier.

(+1)

Thank you! I’m really happy you enjoyed it.

I agree the game is a bit short right now, and the number of character images is still limited. I’m planning to improve future updates with more stages, stronger late-game progression, and bigger final transformations.

Thanks for the detailed feedback — it really helps!

Yeah, i'll gladly give some more if you don't mind. Gold generation get's a bit absurd quite quick (round 5, you're never running out again), so the only real limitor mid-late game is the amount of slots which are probably filled up with 1 cost, 2 cost junk. So you get pretty odd restraints by the end which will need to be dealt with if the game is extended. 

My suggestion is to tone down the gold generation and maybe allow some way of discarding a slot through paying a lot of gold (2 rounds worth). Also, allow the ai to cheat a bit starting maybe round 14, so it doesn't get stuck with the exact same team forever. 

But, being honest, it is a fetish game after all so balancing doesn't matter all that much, anyway it's good game, i really like the concept. Also more pics and characters are more important than all the things i listed. 

Maybe i shouldn't complain considering im playing it for free

Thank you, this is really useful feedback — and please don’t worry, it doesn’t feel like complaining at all.

I agree that the gold generation ramps up too quickly right now. By mid-game, gold pressure almost disappears, and the real limitation becomes board/shop slots filled with low-cost cards. A paid discard or slot-clearing option makes a lot of sense, especially if I extend the game with more rounds.

The AI scaling point is also helpful. If the game becomes longer, the opponent definitely needs better late-game growth instead of getting stuck with the same team forever.

For future updates, I’ll probably prioritize more character art, bigger stages, and progression first, but your balance suggestions are very useful and I’ll keep them in mind.

(1 edit) (+1)

Fun game thus far! I’m curious what future updates may hold, or if other games will be the new focus…

Thank you! I’m happy you’re having fun with it. I’m currently developing a roulette-style weight gain game, so I’m experimenting with a different gameplay idea next. More updates coming soon!

Excited to see how that turns out then and to see how big the characters end up getting from the roulette…

(1 edit)

Thank you! The roulette game is already playable now:The Devil’s Roulette . It’s a small browser game, but I hope you enjoy it!